Replacing Data Types That Stored As Custom Resources
This code shows how to modify common data types that stored as custom resources: major graphic files (.GIF, .PNG, .JPG), sound (.WAV, .MIDI) and video (.AVI) files, or binary files (.CAB, TYPELIB, etc).
The ChangeCustomResource procedure lets you replace any custom resource. The script replaces GIF in DemoApp1.exe
with the animated gif file from the "Src" folder.
The script also replaces the standard cursor with another xhair2.cur
file (ChangeCursor procedure), and sets the new image base (RebaseImage procedure). The resulted file will be saved to the Destination folder.
Note: when copying out the script code, please make sure there's no line breaks. This is a requirement of VBScript: the entire command must be on one line.
'------------------------------------------------------------------------------ ' ' This code shows how to modify common data types that stored as custom ' resources: major graphic files (.GIF, .PNG, .JPG), sound (.WAV, .MIDI) ' and video (.AVI) files, or binary files (.CAB, TYPELIB, etc). ' ' The resulting files will be created in the directory named "\Demo\Release" ' Check the log file to see the Resource Tree built. ' '------------------------------------------------------------------------------ Sub Main PEFileProxy.PostDebugString "PE file header checksum updating is enabled." PEFileProxy.UpdateCheckSum = True PEFileProxy.PostDebugString "The creation of a backup copy is disabled." PEFileProxy.CreateBackUp = False PEFileProxy.PostDebugString "Open file..." PEFileProxy.OpenFile ".\demo\src\DemoApp1.exe" if (PEFileProxy.Terminated) then 'Issue a warning in case of error PEFileProxy.PostDebugString "Error when opening this file." else PEFileProxy.PostDebugString "File opened OK." if (not PEFileProxy.HasResources) then PEFileProxy.PostDebugString "The file contains no resources." else PEFileProxy.PostDebugString "The file contains resources." 'This specifies the default language LangID = 0 ' Default ' Replace the "GIF" file in the "DEMO_GIF" custom resource ' (resource name = "DEMO_GIF", resource id = "GIF") PEFileProxy.PostDebugString "Change/add Custom Resource..." ResourcesProxy.ChangeCustomResource "DEMO_GIF", "GIF", LangID, CREATE_IF_NOT_EXIST, ".\src\replaced_ani_gif.gif" 'Replace the cursor (for demo purpose) PEFileProxy.PostDebugString "Change/add Cursor..." ResourcesProxy.ChangeCursor "32761", LangID, CREATE_IF_NOT_EXIST, REPLACE_IF_ITEM_EXISTS_ELSE_ADD, ".\src\xhair2.cur" 'Build and output the Resource Tree to log. 'Check the log file to see the Resource Tree built. PEFileProxy.PostDebugString "" PEFileProxy.PostDebugString "Resource Tree built by RTC:" ResourcesProxy.ResourceTreeToLog PEFileProxy.PostDebugString "" '----- Set the ImageBase value in the PE Optional Header to the desired address ----- ' Note: This is an optional operation for demo purpose. It lets your files have ' their image base set manually to avoid conflicts when your application loads ' quite a few DLLs having the same base address. ' Comment it out if you don't need it. PEFileProxy.PostDebugString "Set new ImageBase..." if (not PEFileProxy.RebaseImage(&H00500000)) then 'Issue a warning in case of error PEFileProxy.PostDebugString "Can't rebase file" end if '------------------------------------------------------------------------------------ 'Save file PEFileProxy.PostDebugString "Saving the file..." PEFileProxy.SaveAsNewImage ".\release\DemoApp1.exe" end if PEFileProxy.PostDebugString "Closing this file..." PEFileProxy.CloseFile end if end Sub
To see the changes made to the test EXEs, we recommend using Resource Tuner GUI, a visual resource editor.
Once installed Resorce Tuner Console, you will find the Demo folder nested in the directory where RTC has been installed. Within this Demo folder, there are 12 subdirectories that contain sample scripts and sample executable files.
All sample scripts are ready to run. Select one of the .BAT files located in the Demo folders to execute the sample script. The script will make changes in the test EXE file. The resulting file will be created in the directory named "Release" under the directory containing the script.
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